The Best Mods of the Division 2

One of the great concerns of all gamer is to find a way to improve the game. Something that is seen more in games like The Division 2 that can become a bit monotonous over time. Fortunately, mods for The Division 2 already exist.

It’s worth noting that these mods tend to give your gear a better look. Unlike the The Division 2 commands , they do not usually represent any kind of advantage over your game. But you will look amazing in every fight.

How to install The Division 2 mods?

That said, if you still intend to use The Division 2 mods , the first thing you should learn is how to install them correctly.

To do this, you just have to follow these simple steps:

  • Download the mods that you want to use.
  • Save them in the mods folder within the directory where the game is installed.
  • Run The Division 2 as administrator.
  • Open your inventory and find the item you want to modify.
  • Select the mod button.
  • Find the mod slot you want to change and choose it.
  • Find the mod that you want to install on the computer and give apply.
  • Select Equip to add your mod .
  • Finally, enjoy.

mods de The Division 2

What are the best mods for The Division 2?

After learning these simple steps, you are ready to choose the The Division 2 mods you want; however, another important question arises here.

After all, with a game a few years old and the popularity that it has, it is not surprising to find yourself with a huge number of options of mods . So Which are the best?

It is here where in HDGamers we undertook the task of exploring and meeting the best mods of The Division 2 and we present them below:

Optical mods

They are mod handmade and require electronics and steel for their manufacture.

  • 552 Holo Sight
  • + 10% accuracy.
  • -15% optimal range.
  • CQBSS Scope (8x)
  • + 35% damage per headshot.
  • -20% accuracy.
  • PRO Red Dot Sight
  • + 20% stability.
  • -30% of optimal range.
  • Reflex Sight
  • + 10% critical damage.
  • -15% accuracy (Project plan “Construction of water pipes” for theater).
  • Small RDS Scope
  • + 20% accuracy.
  • -10% stability.
  • Streamlined Iron Sights
  • + 25% reload speed.
  • -8% critical strike chance. (Titanium and steel required)
  • Acog Scope (4x)
  • + 25% optimal range.
  • -5% critical damage
  • Digital Scope
  • + 45% damage per headshot.
  • -20% stability (marksman specialization required).
  • T2 Micro Red Dot Sight
  • + 20% accuracy.
  • -10% critical hit chance.
  • VX1 Scope
  • + 30% headshot damage.
  • -20% reload speed.

Underbarrel mods

Carbon fiber and steel are required to be made.

  • Angled Grip
  • + 15% stability.
  • -8% accuracy.
  • Handstop
  • + 10% reload speed.
  • -10% stability.
  • Laser Pointer
  • + 10% critical hit chance.
  • -10% stability.
  • Vertical Grip
  • + 10% accuracy.
  • -8% stability.
  • Short Grip
  • + 10% critical damage.
  • -15% reload speed.
  • Compact Coupled Small Laser Pointer
  • + 5% critical hit chance.
  • -5% precision.

Magazine mods

Titanium and steel are needed to be crafted.

  • Calibrated Link
  • + 15% stability.
  • -5% ratefire.
  • Compensated Integrated Spring
  • + 20% reload speed.
  • -10% accuracy.
  • Extended .45 ACP Mag
  • +12 Extra round.
  • -15% Stability.
  • Extended 9mm Mag
  • +10 rounds.
  • -5% Critical Hit Chance.
  • Extended Pistol Mag
  • +11 additional rounds.
  • -15% stability.
  • Hard Tubular Spring
  • + 10% fire rate.
  • -20% damage per headshot.
  • Light Extended 5.56 Mag
  • +30 Rounds.
  • -10% Rate of Fire (Blueprint of the “Department of Justice” side mission).
  • Light Extended 7.62 Mag
  • +30 Extra round.
  • -5% Weapon damage.
  • Mended Marksman Mag
  • + 20% Optimal Range.
  • -10% Reload Speed.
  • Nimble Link Belt
  • + 10% fire rate.
  • -20% stability.
  • Segmented 9mm Mag
  • + 30% reload speed.
  • -5 rounds.
  • Sturdy Marksman Mag
  • + 20% stability.
  • -10% critical damage.
  • Tsctical 5.56 Mag
  • + 10% critical strike damage.
  • -15% optimal range.
  • Weighted 7.62 Mag
  • + 20% Stability.
  • -20% Optimal range.
  • Balanced 5.56 Mag
  • + 20% Stability.
  • -10% Damage to Elites.
  • Field Pistol Mag
  • + 30% Optimal range.
  • -10% Critical Strike Chance.
  • Precision 7.62 Mag
  • + 15% Headshot Damage.
  • -10% Damage to Elites.
  • Tactical Small Pouch
  • +25 Small tactical bag
  • + 25% reload speed.
  • -15 rounds.

Muzzle mods

You need titanium and steel for its production.

  • Compensator 5.56
  • + 20% stability.
  • -10% accuracy.
  • Compensator 7.62
  • + 20% stability.
  • -10% accuracy.
  • Compensator 9mm
  • + 20% stability.
  • -10% accuracy.
  • Flash Hider 7.62
  • + 20% critical damage.
  • -10% stability.
  • Large Suppressor 7.62
  • + 20% accuracy.
  • -5% damage to elites.
  • Loud Vent Brake .45
  • + 20% Optimal range.
  • -10% Stability.
  • Loud Vent Brake 5.56
  • + 20% Optimal range.
  • -10% Stability.
  • Muzzle brake .45
  • +10 Damage to Elites.
  • , -15% Stability
  • Muzzle brake 5.56
  • +10 Damage to Elites.
  • -15% Stability.
  • Omega 5.56 Rifle suppressor
  • + 20% stability.
  • -20% optimal range.
  • Osprey 9 Suppressor
  • + 20% critical strike chance.
  • -10% fire rate.
  • Osprey .45 Suppressor
  • + 20% critical strike chance.
  • -10% fire rate.
  • mall Suppressor .9mm
  • + 20% accuracy.
  • -15% optimal range.
  • Beta (unverified)

Final recommendations on The Division 2 mods

At this point, you can consider that you already know everything you need about The Division 2 mods as well as the best, to date, of all of them.

However, it is worth knowing a little more about them. In this sense, we can tell you that if the Select option is not present, it means that this slot does not have relevant modifications available.

On the other hand, if you are really interested in dominating the battlefield, we recommend you review our guide on builds of The Division 2 for the best equipment options.

That said, as for the mods of The Division 2 , we can only invite you to log in and enjoy epic battles. Those that only a game like The Division 2 can offer.

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